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1. A simple suggestion to improve the map - in Player Features and Ideas Discussion [original thread]
That might be useful, but an in-game reference to the coordinates with each region mention would be much more time-efficient.
- by Captain Muskrat - at 2006.03.09 06:23:00
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2. A simple suggestion to improve the map - in Player Features and Ideas Discussion [original thread]
Edited by: Captain Muskrat on 08/03/2006 21:24:22 Would anyone benefeit from the idea, or does anyone dislike it? I could use some feedback.
- by Captain Muskrat - at 2006.03.08 21:24:00
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3. A simple suggestion to improve the map - in Player Features and Ideas Discussion [original thread]
Edited by: Captain Muskrat on 08/03/2006 06:09:22 Add a grid (ie latitude and longitude) and give the rough coordinates of each region in all references to that region that appear in the game. Make it so that if you see mention of a region, it...
- by Captain Muskrat - at 2006.03.08 06:09:00
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4. Customizable audio event cues - in Player Features and Ideas Discussion [original thread]
/signed (I guess that means I second it?) It would be much easier for the purposes of playing while doing other things, and it would be an obvious feature from an RP perspective.
- by Captain Muskrat - at 2006.03.08 06:03:00
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5. [RMR] Cyclone PVP setups? - in Ships and Modules [original thread]
Ignore the PS, I tried to edit it out but it wouldnt let me, saying that "the thread IP didnt exist".
- by Captain Muskrat - at 2006.02.16 19:00:00
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6. [RMR] Cyclone PVP setups? - in Ships and Modules [original thread]
Originally by: lilapurplefuzzybear Edited by: lilapurplefuzzybear on 16/02/2006 11:40:08 Quote: That you should probably try something closer to one of the suggested setups. Preferably something that actually uses the Cyclone's ...
- by Captain Muskrat - at 2006.02.16 18:21:00
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7. [RMR] Cyclone PVP setups? - in Ships and Modules [original thread]
Ok, I take it back, I definately need a booster against other BC's
- by Captain Muskrat - at 2006.02.16 04:58:00
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8. [RMR] Cyclone PVP setups? - in Ships and Modules [original thread]
Originally by: lilapurplefuzzybear What are you trying to say??
- by Captain Muskrat - at 2006.02.16 04:22:00
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9. Rifter: Soloing... er.. how? - in Crime and Punishment [original thread]
There's nothing ebil about pirating, unless you're a jerk about it. Back to the subject of rifters.
- by Captain Muskrat - at 2006.02.15 05:21:00
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10. [RMR] Cyclone PVP setups? - in Ships and Modules [original thread]
Ok, I got a new setup which is sort of a gank and buff. My main qualm with other setups was a lack of DPS, so I modified my high's slightly (pulse lasers ), so far, I've only tested it out on NPC's (4 100k rats couldnt get half way through my pas...
- by Captain Muskrat - at 2006.02.15 05:16:00
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11. Rifter: Soloing... er.. how? - in Crime and Punishment [original thread]
Originally by: Famine Aligher'ri Originally by: Captain Muskrat I also used the idea of a med shield extender. From what I can tell though, you guys are saying 150mm Auto is better DPS than rockets. Here's what I have now: 2x150mm...
- by Captain Muskrat - at 2006.02.14 08:22:00
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12. [RMR] Cyclone all around setup... - in Ships and Modules [original thread]
Edited by: Captain Muskrat on 13/02/2006 05:44:17 Edited by: Captain Muskrat on 13/02/2006 05:43:52 The problem with the setups I've seen on most Cyclones is damage per second. I've made a setup which has firepower, can tackle and do solo ...
- by Captain Muskrat - at 2006.02.13 05:43:00
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13. Rifter: Soloing... er.. how? - in Crime and Punishment [original thread]
bump
- by Captain Muskrat - at 2006.02.13 05:28:00
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14. [RMR] Cyclone PVP setups? - in Ships and Modules [original thread]
Bump
- by Captain Muskrat - at 2006.02.13 05:27:00
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15. The Cyclone [RMR] - in Ships and Modules [original thread]
Bump
- by Captain Muskrat - at 2006.02.13 05:27:00
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16. [RMR] Cyclone PVP setups? - in Ships and Modules [original thread]
So, better than 3 heavies? I'm currently trying this fitting, which provides maximal overall HP and uses the 5 autocannon, 2 nos, 1 neutralizer setup, but is a little different. Highs: -5x 220mm Vulcan Autocannons -2x Medium Nosferatu -1x Medium...
- by Captain Muskrat - at 2006.02.11 19:22:00
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17. [RMR] Cyclone PVP setups? - in Ships and Modules [original thread]
Can you give an approximate dps of 220 autos vs. heavies? These setups are good defensively, but they seem to lack firepower.
- by Captain Muskrat - at 2006.02.11 10:35:00
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18. [RMR] Cyclone PVP setups? - in Ships and Modules [original thread]
Good, solo-viable ideas. Keep em coming :)
- by Captain Muskrat - at 2006.02.11 06:44:00
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19. The Cyclone [RMR] - in Ships and Modules [original thread]
I'd like to see more solo PVP setups.
- by Captain Muskrat - at 2006.02.10 22:22:00
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20. [RMR] Cyclone PVP setups? - in Ships and Modules [original thread]
Can't seem to find any. What do you Cyclone pilots PVP with?
- by Captain Muskrat - at 2006.02.10 21:44:00
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